Friday, March 21, 2014

Asiascape:Digital Asia inaugural issue out - limited open access

On 24 & 25 January, Dr. Florian Schneider, editor of the Asiascape:Digital Asia, invited leading scholars to join us at Leiden University to revisit the emancipatory potential of digital media in Asia and discuss the digital turn in Asian studies.
Read more about the discussions and ideas that accompanied this Asiascape:Digital Asia conference  on Florian's 'Politics East Asia' blog. In case you are also interested in pictures of the event, they are here.

Some of the papers presented at that conference also appear in the inaugural issue of Asiascape:Digital Asia which is out now.
Brill is offering open access to individual users until the end of 2015.
All the information is available here:  http://www.brill.com/products/journal/asiascape.




Tuesday, January 7, 2014

International Conference: Revisiting the Emancipatory Potential of Digital Media in Asia

Join us on Friday 24 and Saturday 25 January at Leiden University (the Netherlands) to discuss the transformative role of digital media in Asia in all its complexity. 


 
Image (c) F. Schneider / Tagxedo.com 2013


Over the past decade, new forms of information and communication technologies have shaped the way people relate to each other, engage in social activities, conduct commerce, and participate in political processes. The inception of so-called Web 2.0 services such as Facebook in 2004, Youtube in 2005, and Twitter in 2006, has introduced a degree of interactivity to communication processes that surpasses that of previous technologies. Numerous companies from around the world have since imitated the success of these large networking, video-sharing, and micro-blogging sites. The popularity of such interactive digital media has meanwhile generated much debate regarding the emancipatory potential of these tools – a debate that has largely focuses on American and European experiences, and that in its extreme revolves on the one hand around the arguments of liberal scholars like Clay Shirky or Yochai Benkler, who emphasize the potential of such technologies to empower citizens, and on the other hand around the concerns of cultural critics like Evgeny Morozov or Sherry Turkle, who see these innovations as exploitative, domineering, and potentially damaging.

This international conference moves such debates to Asia, and confronts them with the realities of digital media usage in this vibrant region.
There'll be contributions on e.g. China, Japan, Korea, Vietnam, India  and a special panel dedicated to digital media in Taiwan.


With a keynote speech by Professor Richard Rogers, Professor of New Media and Digital Culture at the University of Amsterdam, Director of the Govcom.org Foundation and the Digital Methods Initiative, and author of book such as 'Information Politics on the Web' and 'Digital Methods'

The academic journal Asiascape:Digital Asia (DIAS), in collaboration with the Goto-Jones VICI project Beyond Utopia funded by the Netherlands Organization for Scientific Research (NWO), and the Spotlight Taiwan project, welcomes all those interested to this international conference on digital media in Asia.


More information and free registration


Can Cowboy Bebop's Creator Make More People Take Anime Seriously?

A new series from Shinichiro Watanabe could help bring Japan's animated TV shows, often dismissed as low-brow or kiddie entertainment, some well-deserved critical consideration.

from The Atlantic, 3 January 2014

When Hayao Miyazaki announced his retirement from feature films last September, countless media outlets and fans around the world mourned the loss of a beloved filmmaker—Japan’s most famous since Akira Kurosawa—whose movies had brought gravitas to the country’s animation industry, long a niche interest in the West. Thanks to thought-provoking films like Akira, Ghost in the Shell, and of course, Miyazaki’s work, American interest in Japanese animation had exploded over the last three decades and made a huge cultural impact.

Critical focus, however, has stayed largely on feature films, while anime—referring specifically to Japanese animated television series—has not earned the same kind of respect. An animator like Daisuke Nishio, for example, who directed the hit Dragon Ball and Dragon Ball Z series, is not considered an artist like Miyazaki, whose drawings have been displayed in museums in Paris.

image: Cartoon Network

But while anime has always struggled to be taken seriously as an art form, one director might be able to make critics reconsider: Shinichiro Watanabe, director of Cowboy Bebop, whose new series Space Dandy is debuting on Cartoon Network’s Adult Swim on January 4.

Japanese filmmakers first began experimenting with animation in the early 1900s, not long after animators in the West like Winsor McCay (Little Nemo in Slumberland), but it was not until the 1960s that the industry began to take shape under Osamu Tezuka, the artist whose large-eyed aesthetic is most associated with anime to this day. In 1963, Tezuka's Astro Boy was the country’s first popular televised animated series and was such a hit that it was the first anime broadcast overseas. Demand grew over the years and spread around the world, but despite its by-the-numbers popularity, anime remained a largely subcultural taste, not helped by the social outcast otaku image that persists, even in Japan. In general, animation is still widely considered children's entertainment, which has been difficult to overcome, and anime has added cultural boundaries to conquer.

Read more

The 10 Best Sci-Fi Movies - as chosen by scientists

Published on www.popularmechanics.com on 4 January 2014

What better way to start of the new year than with a 'Best of' list.

Real scientists can be the harshest critics of science fiction. But that doesn't mean they can't enjoy a movie just because it bends the laws of nature. Popular Mechanics polled dozen of scientists and engineers to discover the sci-fi movie they love.

No 10. The War of the Worlds (1953)


This cinematic update of the 1898 H.G. Wells novel about a violent Martian invasion was particularly jarring because of the timing of its debut—namely, when World War II weaponeering prowess and the threat of nuclear attack were very much part of the national consciousness. The idea that humans could be vastly overmatched in battle by aliens terrified viewers and set their imaginations spinning. "I was sick all night long," Seth Shostak, the senior astronomer with the SETI (Search for Extraterrestrial Intelligence) Institute, says of his first viewing of the film. "That's the mark of a film that makes a difference."

No 9. Star Wars (1977)
No 8. Blade Runner (1982)
No 7. Jurassic Park (1993)
No 6. WALL-E (2008)

Read more



Tuesday, November 26, 2013

Manga, Social Media, Art, Movies & Drinks - Spotlight Taiwan reminder

REMINDER

Professor Chris Goto-Jones, Director of Asiascape, is delighted to invite you to the Spotlight Taiwan Sampler on Monday 2 December from 19.00 until 21.00 in the Auditorium at LUC The Hague for a taste of Asiascape’s vision on Taiwan.
All players in the Asiascape Spotlight Taiwan Project will be present (physically and virtually) to warm you up for the exciting events in 2014.


taiwan

Program

19.00 Welcome & Introduction by Chris Goto-Jones
19.10 A few words by Taiwanese Representative Mr. James K.J. Lee
19.15 Florian Schneider – Conference: The Emancipatory Potential of Social Media in Asia
19.25 Jay Hwang – Film Festival: Some Thoughts on Taiwan
19.35 Cissie Fu – Artist-in-Residence: Exploring Taiwanese Female Masculinity
19.45 Closing by Chris Goto-Jones, followed by conversations over drinks

More information on the project is here: www.spotlighttaiwanleiden.weebly.com

Thursday, November 14, 2013

Gamification and the Japanese LDP


Image source: Internet Watch News

After some very busy months, I finally got round to writing about a fun game the Japanese Liberal Democratic Party officially released for smartphones this past summer: あべぴょん (Abepyon) is a casual jumping game in which the player has to swing the device left/right to jump from one platform to the next and climb the ladder of fame towards the top: the prime minister’s rank. And the best thing is, the character you control is no one else than Japanese Prime Minister Abe Shinzō in various outfits. Before I say more, check out these links to get an idea of the game, or simply download it for your smartphone if you have one (careful, its addictive).
applink
youtube video 1

youtube video 2



Abepyon is surprisingly fun and addictive, because its mechanics are simple and rewarding. You climb, receive points for each meter you elevate the character, with which you can unlock new outfits for the PM. More importantly, your achievements are signaled by displaying known buildings which match the current height of your climb, and a rank in the party/government corresponding to the height you achieve before falling, from “member of parliament” over “leader of a parliament committee” to “cabinet minister” and, finally, “prime minister.”

If you are not content with simply enjoying it, you might want to ask 1. what it communicates, 2. what it wants to achieve, and 3. if it is effective to this end. However, I’m not entirely sure about 1., so 2. and 3. are even more difficult to evaluate. Let’s start with the obvious. The game creates sympathy: it’s fun, addictive, and not lacking self-irony, featuring a cute and modifyable character and a playful overall design. Maybe I should stop here. This is enough and I think the LDP PR office has done a good job in this sense. Everything else is pure speculation...
But let’s speculate for a moment. In his book Persuasive Games, Ian Bogost (2007) shows how rule based gameplay can be used to represent or evaluate simple or intricate systems by making the player part of the system and granting him or her the ability to influence it. In one of his examples, Bogost discusses the U.S. Republican Party’s 2004 campaign game Tax Invaders, arguing that by replacing the aliens in the original Space Invaders with John Kerry’s taxes and by positioning the player as the defender against this assault, the game successfully turns the player into an active part in the campaign against Kerry and the Democrats, which are at the same time framed as alien intruders (103-109).
Whereas Tax Invaders charges the player with defending the country against a threat, Abepyon offers a quite different message . The game prompts us to help Abe(chan), the game's character, climb the career ladder. Although one could say that this contributes to the awareness that our individual actions (votes) count, this message is weakened considerably by the fact that the ascent leads no-where, at least in terms of political direction. (By the way, I’m not sure where the comparison with all the buildings fits in, beyond its feedback function. Maybe the LDP thinks of hierarchies in architectural terms?)
But maybe that is expecting too much. What do you think?

Thursday, October 24, 2013

Manga in/as Essay:First Contact online

The results of Asiascape's 2012 Manga Competition 'First Contact' are now finally brought together in the Manga in/as Essay Magazine.
This issue can be viewed and downloaded via our webpage or Issuu

manga2_firstcontact 1_thumb