Thursday, November 14, 2013

Gamification and the Japanese LDP


Image source: Internet Watch News

After some very busy months, I finally got round to writing about a fun game the Japanese Liberal Democratic Party officially released for smartphones this past summer: あべぴょん (Abepyon) is a casual jumping game in which the player has to swing the device left/right to jump from one platform to the next and climb the ladder of fame towards the top: the prime minister’s rank. And the best thing is, the character you control is no one else than Japanese Prime Minister Abe Shinzō in various outfits. Before I say more, check out these links to get an idea of the game, or simply download it for your smartphone if you have one (careful, its addictive).
applink
youtube video 1

youtube video 2



Abepyon is surprisingly fun and addictive, because its mechanics are simple and rewarding. You climb, receive points for each meter you elevate the character, with which you can unlock new outfits for the PM. More importantly, your achievements are signaled by displaying known buildings which match the current height of your climb, and a rank in the party/government corresponding to the height you achieve before falling, from “member of parliament” over “leader of a parliament committee” to “cabinet minister” and, finally, “prime minister.”

If you are not content with simply enjoying it, you might want to ask 1. what it communicates, 2. what it wants to achieve, and 3. if it is effective to this end. However, I’m not entirely sure about 1., so 2. and 3. are even more difficult to evaluate. Let’s start with the obvious. The game creates sympathy: it’s fun, addictive, and not lacking self-irony, featuring a cute and modifyable character and a playful overall design. Maybe I should stop here. This is enough and I think the LDP PR office has done a good job in this sense. Everything else is pure speculation...
But let’s speculate for a moment. In his book Persuasive Games, Ian Bogost (2007) shows how rule based gameplay can be used to represent or evaluate simple or intricate systems by making the player part of the system and granting him or her the ability to influence it. In one of his examples, Bogost discusses the U.S. Republican Party’s 2004 campaign game Tax Invaders, arguing that by replacing the aliens in the original Space Invaders with John Kerry’s taxes and by positioning the player as the defender against this assault, the game successfully turns the player into an active part in the campaign against Kerry and the Democrats, which are at the same time framed as alien intruders (103-109).
Whereas Tax Invaders charges the player with defending the country against a threat, Abepyon offers a quite different message . The game prompts us to help Abe(chan), the game's character, climb the career ladder. Although one could say that this contributes to the awareness that our individual actions (votes) count, this message is weakened considerably by the fact that the ascent leads no-where, at least in terms of political direction. (By the way, I’m not sure where the comparison with all the buildings fits in, beyond its feedback function. Maybe the LDP thinks of hierarchies in architectural terms?)
But maybe that is expecting too much. What do you think?

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