Thursday, November 22, 2012

Clive Thompson: The Folding Game

From Guernica Magazine

The info-sharing of early arcade game enthusiasts mimicked the scientific method. Now, video games and collective intelligence could change the way we approach science, shared problems, and school.

On a Thursday night in September, I raced from Midtown to Bushwick for an impromptu conference organized by Arikia Millikan in what was dubbed a mansion, but I understood to be a large house. I sat on a wooden floor as ten people talked for ten minutes each, all speaking about secrets. One such person was Wired columnist Clive Thompson, who told us how gamers had solved a decade-long scientific mystery in a single month. As a suspicious non-gamer, I was amazed to find altruism within the World of Warcraft. Weeks later, we met at a café in Park Slope to discuss how the increasing complexity of video games led to groupthink, and how groupthink has been harnessed by researchers for scientific gain.
—Erika Anderson for Guernica

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